Required Experience:
Game Master:
Stephen Thompson
4 hrs
Mart Floor 1, Non Campaign Hallway
Start Times:
Fri 1:00 PM, Sat 6:00 PM

Forsaken gods in human guise, you haunt a world that forgot your names. They dissected faith with logic, banished magic with science, and medicated themselves into indifference. They replaced you with PR-tested gods managed by mortals in fancy hats, offering scripted prayers at their franchised altars.


But when their beloved science kills the sun, and the shadows vomit forth steel-wrought monsters, the plastic gods do nothing. As technomancers reanimate armies of the dead to enslave the living, mankind remembers terror. In desperation, they call out for someone - anyone to save them. Luckily, some of you are still listening.


This is one of two stand-alone urban fantasy modules revolving around a single cast of customizable demigods thrust into the spotlight when the modern world is plunged into chaos, prompting mankind to reach for the divine. The setting will feel familiar to fans of Supernatural, Hunter: The Reckoning, and readers of Kevin Hearne, or Jim Butcher. No experience with the Fate* system is necessary, but a passion for urban fantasy will definitely help.


*Fate is a system that embraces cooperative storytelling, and players can reshape the entire plot with a declaration, a die roll, or a Fate point.